NEW & REBUILTSummit+The Boat Game+Lift+Cadence
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FLUENTPLAY / LIVE SPEECH PRACTICE

Train your speech
through play.

Seven FluentPlay games are live now. Pick one, turn on your microphone, and start practicing. The explanation can come later.

Play now.

No product tour required. All seven games open directly in the browser and use your microphone when you choose to begin.

Contour voice-driven flight game with rings and a flight path
LiveVOICE CONTROL

Contour

Speak to move. Tone to steer.

Turn your voice into a flight control system. Speech amplitude propels the aircraft. Tone steers it through a course fitted to your voice.

PhraseUse any phrase you want.
ControlSet your tone range and steering sensitivity.
ChallengeResize individual rings and choose the path.
LiveSOUND-BY-SOUND PRACTICE

Articulation Trainer

Say a word. See the sounds.

Choose a word or a target phoneme, speak it, and inspect the individual sounds in the attempt. Use the feedback to decide what to change next.

ChooseWord banks, custom words, or phoneme drills.
SpeakNatural-word and isolated-phoneme modes.
ReviewSound-level feedback, playback, and session review.
Bubble Hunt voice-driven speech practice game with moving target bubbles
LiveREAL-TIME SPEECH CONTROL

Bubble Hunt

See it coming. Say it in time.

Hunt moving sounds, syllables, words, or your own targets as they cross the speaking zone. Practice preparing a sound in advance, producing it on time, and choosing when to engage or let one pass.

ChooseFill in the sounds, syllables, words, or phrases you want to practice.
FlowSet the speed and number of bubbles, then speak, catch, or pass targets in real time.
ReviewSee which targets you hit, missed, skipped, or passed after the session.
Summit demo showing a climbing route with repeated word targets and mountain checkpointsDemo preview
LiveWORDS & REPETITIONS

Summit

Your target. Your pace. Your climb.

Choose a word or phrase, set how many repetitions complete each stop, and climb by speaking your target. Hear spoken examples in the demo and keep your progress when you pause.

ChooseSet your target, repetitions per stop, and number of stops.
ClimbComplete-target speech recognition counts your repetitions.
ReviewSee recognized and user-confirmed attempts separately.
The Boat Game demo showing a sailboat, buoy channel, and a coastal crossingDemo preview
LiveGENTLE STARTS & VOLUME

The Boat Game

A gentle start. A steady crossing.

Ease into the target volume, then keep your voice inside the channel to reach each buoy. Choose Gentle starts or Steady sailing, and pause without losing the progress you have made.

CalibrateSet a comfortable level for your microphone.
AdjustTune Target, Tolerance, and the display controls.
LearnTry the guided settings demo before using your microphone.
Lift demo showing a glider following a rising, level, and descending volume-controlled flight pathDemo preview
LiveSOFT STARTS & VOLUME

Lift

Start softly. Shape the flight.

Begin softly inside a range calibrated to your normal speaking volume. Then raise, hold, and lower your volume to guide the glider through its climb, plateau, and landing.

StartA soft start inside your selected window unlocks takeoff.
ShapeChoose a flight pattern or make your own.
ControlMatch the changing volume range. Pause to hold your position.
Cadence demo showing syllable markers at different pitches approaching the hit line, with timing and pitch feedbackDemo preview
LiveTIMING & RHYTHM

Cadence

One sound. One beat. Your timing.

Make one separate sound as each marker reaches the hit line. Add Timing + pitch to follow higher and lower syllables through a repeating eight-beat pattern.

ChoosePick a sound, set your tempo, and watch a demo.
ShapeTry a pitch preset or design your own eight-beat pattern.
ReviewSee matched, missed, and extra sounds, with separate timing and pitch results.

More FluentPlay games.

Explore the rest of the FluentPlay practice collection. Choose the game you want to try and request access.

SOUND TRANSITIONS

Sound Bridge

Practice the movement between two sounds: hold, transition, and landing.

Request access →
PHRASE CONTINUITY

Rainbow Syllables

Carry a phrase across its syllables while the game responds to the speech sequence.

Request access →
VOCAL CONTROL

Rhythm Pad

Use vocal output to hit defined targets instead of following vague instructions.

Request access →

Play first.
Learn from the attempt.

FluentPlay is built around a simple loop. The game gives speech a task; measurement gives the next attempt a direction.

01 / ATTEMPT

Do the task.

Speak into a game with one defined control target.

02 / FEEDBACK

See what happened.

Keep the relevant part of the attempt visible instead of reducing it to pass/fail.

03 / ADJUST

Try again.

Change one thing and repeat. The next attempt becomes the next data point.

Analysis & measurement.

The games are the practice surface. OpenMic, Two-way Conversation, and PAD form the measurement layer around those attempts.

Analysis tool

OpenMic

Inspect speech at session, word, syllable, and phoneme levels. The goal is to preserve enough of the attempt to make feedback useful.

Scripted speechFree speechPer-syllable records
Framework

PAD

PAD is FluentPlay’s measurement layer for turning multiple observed speech features into an interpretable practice record. Validation of the actual metrics remains part of the research program.

MeasurementComparisonResearch
WHY THIS EXISTS

Speech control is a trainable movement problem worth measuring.

FluentPlay applies the logic of skilled motor practice: perform a movement, observe the result, make a specific adjustment, and repeat. The research program tests whether that kind of structured feedback can help make speech control more reliable.

No cure claim.

Game performance is not a clinical fluency score, diagnosis, or proof of treatment effectiveness.

Research comes after the working tool.

The live games are usable now. Their clinical value and transfer to everyday speech require evidence from the actual platform.

Self-acceptance and change can coexist.

A person can value their voice and still want tools for practicing greater control.

BUILT FROM LIVED EXPERIENCE
Made by someone who stutters.

For people who stutter.

Speech practice should be something you can use—not just something described to you.

FluentPlay turns speech control into playable, repeatable tasks with feedback the user can act on. The focus stays on the person practicing, the game in front of them, and what they want to try next.

Contact FluentPlay →