Contour
Turn your voice into a flight control system. Speech amplitude propels the aircraft. Tone steers it through a course fitted to your voice.
Seven FluentPlay games are live now. Pick one, turn on your microphone, and start practicing. The explanation can come later.
No product tour required. All seven games open directly in the browser and use your microphone when you choose to begin.
Turn your voice into a flight control system. Speech amplitude propels the aircraft. Tone steers it through a course fitted to your voice.
Choose a word or a target phoneme, speak it, and inspect the individual sounds in the attempt. Use the feedback to decide what to change next.
Hunt moving sounds, syllables, words, or your own targets as they cross the speaking zone. Practice preparing a sound in advance, producing it on time, and choosing when to engage or let one pass.
Choose a word or phrase, set how many repetitions complete each stop, and climb by speaking your target. Hear spoken examples in the demo and keep your progress when you pause.
Ease into the target volume, then keep your voice inside the channel to reach each buoy. Choose Gentle starts or Steady sailing, and pause without losing the progress you have made.
Begin softly inside a range calibrated to your normal speaking volume. Then raise, hold, and lower your volume to guide the glider through its climb, plateau, and landing.
Make one separate sound as each marker reaches the hit line. Add Timing + pitch to follow higher and lower syllables through a repeating eight-beat pattern.
Explore the rest of the FluentPlay practice collection. Choose the game you want to try and request access.
Practice the movement between two sounds: hold, transition, and landing.
Request access →Carry a phrase across its syllables while the game responds to the speech sequence.
Request access →Use vocal output to hit defined targets instead of following vague instructions.
Request access →FluentPlay is built around a simple loop. The game gives speech a task; measurement gives the next attempt a direction.
Speak into a game with one defined control target.
Keep the relevant part of the attempt visible instead of reducing it to pass/fail.
Change one thing and repeat. The next attempt becomes the next data point.
The games are the practice surface. OpenMic, Two-way Conversation, and PAD form the measurement layer around those attempts.
Inspect speech at session, word, syllable, and phoneme levels. The goal is to preserve enough of the attempt to make feedback useful.
PAD is FluentPlay’s measurement layer for turning multiple observed speech features into an interpretable practice record. Validation of the actual metrics remains part of the research program.
FluentPlay applies the logic of skilled motor practice: perform a movement, observe the result, make a specific adjustment, and repeat. The research program tests whether that kind of structured feedback can help make speech control more reliable.
Game performance is not a clinical fluency score, diagnosis, or proof of treatment effectiveness.
The live games are usable now. Their clinical value and transfer to everyday speech require evidence from the actual platform.
A person can value their voice and still want tools for practicing greater control.
For people who stutter.
FluentPlay turns speech control into playable, repeatable tasks with feedback the user can act on. The focus stays on the person practicing, the game in front of them, and what they want to try next.
Contact FluentPlay →